Open Orbit in a browser with WebGL enabled to use the 3D studio.
Create with shapes. Animate by hand or let them fall, collide, and bounce.
Add a shape from the left. Move, rotate, or stretch it using the handles or the Properties panel. Edit mesh lets you move individual vertices. The Material tab adds surface patterns and your own texture images.
Set a keyframe at frame 0. Click later on the timeline, change the pose, then set another keyframe. Press play to see it move. The Physics tab adds movable bodies, fixed obstacles, bounce, friction, and soft cubes or spheres. Simulate runs their interactions; Bake saves the result as animation.
Your scene saves on this device. Save project downloads an editable file; Export 3D downloads a GLB with your models and animation.
Choose your starting point. You can undo to return to your current scene.
Use your browser’s install option to add Orbit Studio to your desktop or home screen. Installation is available in supported browsers. You can also keep using this link in your browser.
Open the editor online once to prepare offline access.
Moving from another website address? Use Save project there, then Open here. Browser autosave stays with each website address. Keep a downloaded project file for a portable backup.
Save your project before updating. Updating reloads the editor and may reset your current playback or selection.